
The Prince's swordfighting has been dumbed down since his last outing, but he still has some nifty moves and the more enemies he kills, the more special attacks and upgrades he gains.Īs the game progresses, the gameplay cleverly acquires extra dimensions, with the Prince becoming able to freeze water (turning jets into poles on which he can swing), leap great distances using enemies or vultures as a sort of magnet, and rebuild missing bits of the environment. Mechanical puzzles abound, most of which are very good indeed (that is, challenging but not baffling), the level design and graphics (at least on the next-gen consoles) are simply stunning.

Cue classic Prince of Persia platform-style action: the Prince can run along and up walls, swing from poles, slide down banners using his knife as a brake and so on, which is just as well since he must get to countless seemingly inaccessible places. This time around, the nameless Prince, visiting his brother Malik's city, walks into a full-scale invasion, thwarted when Malik releases King Solomon's zombie army, which then proceeds to swamp the city, while Malik becomes possessed by their demon-leader. 2008's unsubtitled Prince of Persia was a reboot, adding a female djinn who saved you from ever dying and a complex fighting mechanic The Forgotten Sands dumps both and returns to the PoP format of yore.

N ow that we've become used to the concept of the franchise reboot, Ubisoft has thrown a curveball with what can best be described as a deboot.
